ABSEL 2021
Call for Papers, Extended Abstracts, Experiential Learning Activities,
Simulations, Games, Demonstrations, Panels and Other Submissions
48th Annual Conference in Cyberspace
March 24-26, 2021
THEME: “Experiencing Virtuality”
Submission Due Date October 26, 2020
Due to continuing concerns about the COVID-19 virus and the impact it is having on the academic community, the 48th Annual Conference of the Association for Business Simulation and Experiential Learning (ABSEL) will be conducted in cyberspace using virtual conferencing.
ABSEL invites new and experienced academicians, professionals, and students from all disciplinary areas to submit papers for presentation and demonstrations related to business simulation and experiential learning, especially those dealing with simulation and experiential learning in a virtual environment. Student participation in ABSEL is highly encouraged.
We welcome quantitative and qualitative research, theoretical models, literature reviews, cases, demonstrations, exercises, panels, and other work related to creative or innovative teaching and learning methods for our main tracks:Experiential Learning MethodsGames Ready to PlayInnovations and Future Directions in EducationSimulations
The Proceedings of the conference will be posted online in an open-access, word-searchable publication, Developments in Business Simulation and Experiential Learning (DBSEL) available at www.absel.org. A complete archive of DBSEL papers (from 1974) is available for either direct access or search through Google Scholar.
Submission Types
Extended Abstract* – an extended abstract is minimum 1,000 words, including references. Extended abstracts will be included in the online proceedings.
Full Paper* – full papers will be published in the online proceedings and will enter the best paper review procedure.
Professional Development Workshop and Games Ready to Play Sessions – for detailed submission information, please refer to the website or contact the Track or Program Chair.
*Note: While we accept extended abstracts, we encourage submission of full papers as they improve the quality and timeliness of the research available in the proceedings. Our policy allows for subsequent journal publication of a later version. If a journal’s editorial policy precludes publishing a revision of a published conference paper, ABSEL allows authors to withdraw the original paper from the proceedings prior to submission or final journal publication.
Submission Timeline
- October 26, 2020 Due date for all submission types for review. All submissions must be done electronically by following the link at www.absel.org > ABSEL 2021 Conference > Submission guidelines
- November 30, 2020 Notification of reviewer decisions on acceptance of papers.
- December 21, 2020 Due date for submission of revised, pre-publication format manuscripts for inclusion in the conference proceedings.
- February 1, 2021 ABSEL Conference registration fees must be paid by at least one author to be included in the conference program and conference proceedings.. Register at: www.absel.org
Conference Tracks
Experiential: Focuses upon experiential methods including but not limited to classroom experiential exercises, service learning, cultural immersion/study abroad, business planning/new venture creation, and internship/live case. These methods may be employed in the classroom, community as laboratory, or workplace as a learning community. This track also focuses on the development, application, assessment, and research associated with any form of experiential learning activities. Track Chair: Raghu Kurthakoti, kurthakotir@arcadia.edu
Simulations: Focuses on the development, application, assessment, and research associated with business simulations and gaming. Track Chair: Richard McConnell, richard.a.mcconnell4.civ@mail.mil
Innovations and Future Directions in Education: Focuses on developments in education that reflect new educational and/or technological innovations, including online learning, distance education, other web-based learning, and the use of new teaching technologies. Track Chair: Helen Soter, hrichard@uwf.edu
Games Ready to Play: This track will allow conference attendees to actually participate in simulations and games that can be either played to completion or for some games, played for at least a single round within a time frame of 1–1.5 hours. Track Chair: Roy Hamada, hamada@edu.asahikawa-nct.ac.jp
Please contact the Program Chair with any questions:
Jim Szot, University Texas at Dallas, jimszot@utdallas.edu
Click Here for the official Call for Papers